The Art of Indie Game Development: Lessons from Our First 4 Months
Reflecting on our journey as an indie game studio and the lessons we've learned along the way.
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  Behind-the-scenes insights, development updates, and the latest news from our indie game studio.
  Reflecting on our journey as an indie game studio and the lessons we've learned along the way.
Read MoreExplore all our development insights, announcements, and behind-the-scenes content.
  How we debugged a phantom tower dependency bug that only appeared after a precise choreography of placements, and discovered that coverage-first thinking solved what graph theory couldn't.
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  An inside look at our level design philosophy for our upcoming puzzle game Wildermine.
Read MoreHow delta-based history, renderer refactoring, and state management consolidation achieved 99.8% memory savings with zero regressions
Read MoreSystematically addressing rendering hotspots, database queries, API parallelization, and idle CPU usage—one measurement at a time
Read MoreTask 1 baseline measurements reveal 663 renders in 10 seconds and 20 MB of string garbage—confirming our hypothesis before the fix
Read MoreReplacing JSON.stringify() with stable array references eliminated 24.7 MB of peak memory growth and stabilized garbage collection patterns
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  Fixing React useEffect dependencies and using refs instead of state reduced idle menu CPU usage from 480 RAF calls/sec to 61 calls/sec
Read MoreHow implementing copy-on-write optimization reduced paint stroke latency by 99.6% and memory usage by 99.7%
Read MoreAfter achieving 248x performance gains in Phase 2, we're tackling the riskiest optimizations yet: viewport culling, delta-based history, and architectural improvements
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